Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, have a character take a trip somewhere.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, have a character experience a moment of doubt.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, compel a character to perform a task.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, have a character make a resolution and try sticking to it.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, insert a little magic into your story.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, make plans for a rendezvous.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, have a character offer a helping hand.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, let your characters dream a little dream.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, give a character an invitation.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, have your characters puzzle over an unexplained phenomenon.
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, it's time to take a wrong turn.
If you're feeling a little low on inspiration, let any of these 81 prompts give you the creative boost you need to build a new and inventive plot for your next work!
Every good story needs a nice (or not so nice) turn or two to keep it interesting. This week, have a character deal with a recurring problem or hang-up.