We have been writing Steampunk since 2009; and even after five years, we still face the question of the ages: What is steampunk? Perhaps a lazy, shallow way to look at the genre is to simply call it “Victorian Science Fiction” and that be the end of it. Truth be told, this is merely your first step.
While history looks at the 19th Century as the Industrial Age and the late-20th century as the Computer Age, the concept of computing devices were realized by mathematician, inventor, and engineer Charles Babbage as early as 1812. His mechanical computation devices at the time were considered more of a curiosity rather than innovation, but Babbage’s theories served as inspiration for The Difference Engine by William Gibson and Bruce Sterling. Best known for their offerings in cyberpunk, Gibson and Sterling created an alternative Industrial Revolution where Babbage’s inventions were the norm, creating a struggle between the working class Luddites (who fear technology) and an “enhanced” elite that wanted as much integration with these technological wonders as possible.
Column by Pip Ballantine and Tee Morris, who have been writing professionally
for over a decade, but The Ministry of Peculiar Occurrences series is their first
collaboration as writers. Their first title in the series, Phoenix Rising, won the
2011 Airship Award for Best in Steampunk Literature, while both Phoenix Rising
and The Janus Affair were finalists in Goodreads Best in Science Fiction of 2011
and 2012. In 2013, they released Ministry Protocol, an original anthology of
short stories set in the Ministry universe. The collection won the Best Fiction
category in Steampunk Chronicle’s 2014 Readers Choice Award. Following a
Parsec win for their companion podcast, Tales from the Archives, Tee and Pip
celebrate the arrival of their third novel, Dawn’s Early Light, released by Ace
Books and Tantor Audio.
Here’s where Steampunk becomes far more than just “Victorian Science Fiction.” Steampunk envisions an Industrial Age that brought to fruition theoretical designs like Babbage’s analytical engines, flying machines, and advanced electrical engineering. How would society react? What would be the impact on a global scale? What would happen not only on a sociological level, but on a political one as well?
Early realizations of Steampunk, pre-dating author K. W. Jeter’s coining of the term, can be found on film. Walt Disney’s lush, lavish, and epic 20,000 Leagues Under the Sea serves as a warning of technological achievements potentially turning on society. Jules Verne was not a stranger in using science fiction as a vehicle for cautionary tales, but Disney’s 20,000 Leagues adaptation fulfills Verne’s intentions while remaining true to the luxuries and indulgences of the 19th Century. Another memorable motion picture encapsulating the definition of Steampunk is Nicholas Meyer’s Time After Time. In this film, H.G. Wells invents a time machine, intending to witness the futuristic Utopia he has speculated will occur. Instead, his best friend, Dr. John Leslie Stevenson (revealed as Jack the Ripper) uses Wells’ creation to escape capture by Scotland Yard. Here, the underlying theme of this adventure across centuries is responsibility and atonement, something Victorians rarely took in account in the pursuit of science or innovation. The question Wells faces is not “Can I build a machine that can travel through time?” but “Should I have invented a machine that can travel through time? Are we responsible enough to wield such technology?” Quickly, he discovers that some inventions, regardless of the intentions behind them, can affect not only societies of the present, but societies that have yet to happen.
Whether it is The Wild, Wild West or the “Castle” episode “Punked”, the works of K.W. Jeter (Morlock Night) or Gail Carriger (The Parasol Protectorate), or the podcasts, role playing game, and novels from our Ministry of Peculiar Occurrences, Steampunk offers you a variety of historical watersheds to choose from, now integrated with technology that can either be new, familiar, or exploited by your work’s protagonists and antagonists.
But where exactly does the “punk” comes into play in Steampunk?
Beyond romantic Victoriana, goggles, airships, and brass fixtures, the “punk” in Steampunk comes from going against convention, not necessarily in undermining establishment but through creativity and declaration of one’s individuality. That individuality can come across through style, gadgets, or attitude. In our own work, the “punk” is embodied in Eliza D. Braun, an agent from the farthest reaches of the Empire where women have the right to vote, where “natives” co-exist with “colonials,” and where everyone speaks their mind frankly and honestly. Eliza goes against the standard norms at the home office in London, England. She is everything her partner, Wellington Thornhill Books, Esquire—a man to the manor born now serving at the Queen’s pleasure—is not; and it is their chemistry and unorthodox approach to peculiar occurrences that make them unique within a society striving for conformity.
We’ve been a gateway for many people into Steampunk, but that doesn’t mean we have stopped learning, or even changed a few opinions, about the genre. Steampunk is a voyage into science, ambition, imagination, and adventure; and all we can hope for is that in the years to come, people will still want to undertake this journey with us into the Past That Never Was. It’s been a fantastic ride since 2009, and now with seven awards, two of them Reader’s Choice Awards from The Steampunk Chronicle, we believe we must be doing something right.
Why not see how far we can go together in this journey? Make yourself at home in the Archives. I’ll put the kettle on.
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- Nov. 19, 2016: Las Vegas Writing Workshop (Las Vegas, NV)
- Feb. 26 – March 3, 2017: Writers Winter Escape Cruise (conference/cruise departing Miami)
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